For a second prototype, Blizzard came at the issue in the opposite direction by using the 1.12 game data in today's code. And that's where it all began to come along:"After weeks of R&D, experimentation, and prototyping, we're convinced we can deliver the Gold in WoW Classic content and gameplay without sacrificing the literally millions of hours put in to backend development over the past 13 years," it explained.
"While our initial effort helped us determine exactly the encounter we wanted to provide, this second prototype actually defined how we'd get there. Starting from a modern architecture--with its security and stability modifications --signifies the efforts of the team could be concentrated on pursuing an authentic classic experience. Any differences in behaviour between our development builds along with the patch 1.12 reference could be systematically cataloged and corrected, while operating from a base that's stable and protected."
From that point, the post dives into a more technical examination of this process, breaking down the various forms of information used in the game and how the formats have developed over the (several ) years that WoW has been about. Spell data, for example, has been completely changed, and thus while the current format is significantly more effective than the old system rather than hobbled by its constraints, in addition, it mandates that the old information be completely reformatted--and that's not just spells, but also things, animals, PCs, spawning, AI, and"almost every match system" that WoW uses.
The effort will ultimately enabled"an authentic traditional experience on a platform that is much more optimized and stable," and with improvements that only were available from the early days of WoW including up-to-date anti-cheating systems, Battle.net integration,"and similar conveniences which do not affect the core gameplay experience."
More WoW Classic products in https://www.mmotank.com/Wow-classic-Gold.html